2d6SF


Skills in Classic Traveller

We often to talk about Traveller skills being “big”, that they often include subskills.

In my campaign, for example, one of the PCs has the skill Forward Observer-1. Now this is a battlefield skill, obviously, and would be used to call in coordinates for air strikes, artillary, or even bombardment/attack from orbit. BUT – it would likely also mean the character is good at sneaking around a battlefield and not being seen. Essentially it is stealth on the battlefield. A forward observer who is easy to see would not be alive and useful very long. So I allow the PC in my game to use the Forward Observer skill to stealth around battlefield-like environments.

If a player can make a logical argument why a skill applies to a situation, and it doesn’t break the game or render a more specific skill superfluous, I’ll allow it to at least some extent.

I think most players would be bummed to roll up “Steward” skill, but I think that skill is more than cooking and entertaining. A good ship steward would go all over a ship, be familiar with what everyone on a ship does, see what’s going on, and really know the nooks and crannies of a ship. They’d be great at knowing where to hide, even on a ship they’ve not been on before, where particular kinds of items would be likely to be kept, etc. It’s only a useless skill of the Ref never puts the PC in a situation where it can be useful.

Omer Golan-Joel has the great old article about skills in Classic Traveller. I love it.

Keeping with Omer’s assertion that a level of 1 is good enough to get a job with a skill, consider Streetwise-1. It has to be more than simply finding underworld contacts or talking your way out of being stabbed. It means your streetwise nature is enough to make a living. You are good at it. Streetwise 2 or 3 ? Hell, you can probably pick pockets, etc. One of our PCs was a retired Merchant with Streetwise skill. I made the ruling that HIS streetwise was more related to business dealings - how to handle himself when bargaining, knowing if he’s being cheated, etc. (I have the player the choice and he thought this was cool.)

I don’t think this theory would apply to every skill. There are a few where it makes no sense. Like Bribery. You will probably not make a living at bribery. I think it is probably just a discrete skill, though I’d still listen to an argument about some clever application of the skill.